As with second-generation video game consoles at the time, early home computer game companies capitalized on successful arcade games at the time with ports or clones of popular arcade games.
In late 1981, Atari attempted to take legal action against unauthorized clones, particularly Pac-Man clones, despite some of these predating Atari's exclusive rights to the home versions of Namco's game.
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The uncoordinated nature of the PC game market and its lack of physical media make precisely assessing its size difficult. , developed for the PDP-1 in 1961, is often credited as being the second ever computer game.
The game consisted of two player-controlled spaceships maneuvering around a central star, each attempting to destroy the other.
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The "APAC" region is estimated to generate .6 billion in 2016, or 47% of total global game revenues (note, not only "PC" games).
China alone accounts for half of APAC's revenues, reaching .4 billion, cementing its place as the largest games market in the world, ahead of the US's anticipated market size of .5 billion.
In the 1990s, PC games lost mass-market traction to console games before enjoying a resurgence in the mid-2000s through digital distribution.